Will ESL drug tests legitimize competitive gaming as a sport?
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On Wednesday, the Electronic Sports League (ESL) 鈥撀燼n international competitive video game league 鈥 announced that it would adopt illegal-drug testing practices similar to those used during the Olympics.
The most recent announcement, which a , comes a month after the that it would test for performance-enhancing drugs (PEDs) during competitions. Some see it as direct response to a top player admitting to taking PEDs during tournaments. The organization states that the new policy will help promote fairness in tournaments.
鈥淭he popularity and visibility of esports has grown exponentially in recent years, but this combined with the increasing size of prize pools has also made the temptation of rule-breaking even greater,鈥 the League wrote on its website last month. 鈥淓SL has an ongoing commitment to safeguarding both the integrity of our competitions and that of esports as a whole.鈥
ESL is the world鈥檚 largest e-sports league and, as competitive gaming becomes a , is looking to give the industry more legitimacy. This is difficult when players reveal that many competitors 鈥 a drug often used by those diagnosed with attention deficit hyperactivity disorder (ADHD).
鈥淥ur main goal is and always will be to maintain the fair play spirit and the integrity of our competitions, and we鈥檙e confident that the anti-doping policy is an important improvement that will help us advance as a sport,鈥 the league鈥檚 spokeswoman wrote on Reddit on Wednesday.
The new policies will be instituted immediately. As the spokeswoman clarified in her post, the league will be working closely with the German Nationale Anti-Doping Agentur (NADA) and World Anti-Doping Agency (WADA) to establish norms and practices for properly keeping up drug ban rules while assuring the privacy of players.
The list of substances that ESL has banned matches that of , and the bans will only be enforced during tournaments. ESL will not go after players caught using illegal drugs outside of the context of a competition. The drug ban is instead being used as a way to ensure that players are not at an unfair advantage.
By adopting similar rules to the Olympics in treating drug use, ESL is part of a growing movement that thinks of competitive gaming as a professional sport. Top players often make upward of a million dollars annually, and take part in international competitions on contracted and sponsored teams. The video game industry is immensely profitable, . Twitch, one of the most popular online gaming stream services, was also bought by Internet giant Amazon for just under a billion dollars last year.
But many are skeptical if that makes online gaming the same caliber competition as other sports; in some cases, it becomes an archetypal 鈥渏ocks versus nerds鈥 movie plot from the 1980s.
As an industry, video games have faced some backlash in its fight to be included or treated at the same level as other competitions. When an e-sports tournament was aired on ESPN last year, , with ESPN president John Skipper asserting 鈥淚t鈥檚 not a sport 鈥 it鈥檚 a competition.鈥
Those in competitive gaming see it as just as challenging as any 鈥渞eal鈥 sport, with equal amounts of teamwork, training, strategy, and reflexiveness required. Michal Blicharz, a Polish e-sports player who also used to be a professional judo athlete, sees e-sports as just as much as sport as martial arts.
鈥淚n terms of training you have to put in the same amount of hours, perhaps even more in esports,鈥 鈥淵ou study strategy, technique and opponents. All the elements are there 鈥 the excitement, the adrenaline, players crying tears of sorrow and joy.鈥
Opponents, however, say that because physical exertion is minimal, the effect of competitive gaming is more similar to chess than it is to tennis. While mental acuity and reaction time are important for both e-sports and more physical sports, competitive gamers are often sitting in front of screens for hours at a time.
For many who see peak physique as a defining trait for professional athletes, the idea of online sports seems to be an oxymoron. But that at snowboarding鈥檚 start, it wasn鈥檛 considered a 鈥渞eal sport鈥 either.
But aside from the arguments among athletes, players, and fans, the legal classification has professional online gamers in the same category as international footballers. For visa purposes, the US government accepts e-sports players as professional athletes.