Apple App Store woes? You're in good company.
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It's not easy being Apple. You create a popular online marketplace 鈥 iTunes 鈥 and an accompanying App Store, which caters to the thousands of amateur developers dishing out games and widgets for the iPhone. You green-light tens of thousands of applications. You dismiss a few others. And what do you get for your troubles? A whole bunch of complainers.
People complain when the "Baby Shaker" app slips through the cracks, and they don't stop complaining until the game gets yanked off the market. They complain about an app called 鈥Me So Holy,鈥 which let users snap a photo of themselves, and affix it to the body of Jesus. They complain about the violence in "Zombie School" and they complain when the Google Voice app doesn't get the nod.
Even the FCC , demanding to know why some apps get the thumbs up, and others get the thumbs down. It's enough to make a person's head spin. Well, now there's a blog to help you keep track of all those App Store pink slips (and the ensuing chaos). The blog is called 鈥 creatively enough 鈥 , and it's written by a gentleman named Adam.
In an early post, Adam explained some of his rationale for creating App Rejections:
There are now > 100,000 iPhone applications available on the App Store. However, Apple has a secret, undocumented, unquestionable, random process for deciding which applications to 鈥渁llow鈥 onto the deck. Ever since I started, people have cried 鈥淔OUL!鈥 when they鈥檝e been rejected by Apple for reasons that 鈥 in the developer鈥檚 mind 鈥 were unfair. However, in most cases, the rejections were perfectly reasonable, and/or Apple had officially warned developers 鈥渄on鈥檛 do this; we won鈥檛 allow it鈥.
For now, App Rejections is pretty spare. But the site, which launched this month, should provide a useful window into the App Store approval and rejection process.
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