Microsoft's slick first iPhone app
From the "Hey, everybody else is doing it" department:
The folks in Redmond pushed out their first application for the iPhone Saturday, a mobile version of its Seadragon image viewer that lets users deftly navigate large images. Here's a from one of its developers at Microsoft's Live Labs.
What's significant here isn't the feature set 鈥 pinching, dragging, and tapping on images has been present on the iPhone from day-one 鈥 but that Apple rival Microsoft has in a sense extended an olive branch with its release.
Why develop software for a rival's platform? Microsoft Live Labs group product manager Alex Daley told that designing for the iPhone made sense because it's the most widely distributed phone with a graphics processing unit (GPU):
Most phones out today don鈥檛 have accelerated graphics in them.聽 The iPhone does and so it enabled us to do something that has been previously difficult to do. I couldn鈥檛 just pick up a Blackberry or a Nokia off the shelf and build Seadragon for it without GPU support.
So how does it work? Quite well, actually 鈥 but with one caveat. Bundled with the application are bookmarks to content that makes good use of Seadragon's ability to wrangle large files or collections of images, including a set of maps from the Library of Congress and incredibly detailed images from the US Geological survey that one could spend hours exploring.
The one fumble comes when a user taps the "Browse Photosynth" bookmark.聽 According to , the ability to browse Photosynth 鈥撀 collections of user-submitted images stitched together with Microsoft's 鈥 broke shortly after Seadragon went into Apple for approval.
Launch-day bugs aside, this application is a great step forward for iPhone users. It's a proof-of-concept of sorts 鈥 proof that the software gurus at Microsoft are willing to develop for whatever platform is popular, regardless of competition, history, or clever marketing campaigns.