Video Game Hall of Fame honorees: a brief history of gaming in six titles
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One game invited players to make a virtual pioneer trip west, unless, of course, they died of dysentery. Another let players create complex domestic dramas with a series of characters, while a third let players zap marching aliens with dot lasers.
Now, 鈥淭he Oregon Trail,鈥 鈥淭he Sims鈥 and 鈥淪pace Invaders鈥 are among six games inducted into the World Video Game Hall of Fame.聽
Along with 鈥淕rand Theft Auto III,鈥 鈥淪onic the Hedgehog," and 鈥淭he Legend of Zelda,鈥 the games were honored for their lasting influence on gaming and pop culture at an event Thursday at The Strong National Museum of Play in Rochester, N.Y.
The diverse range of inductees encompasses a variety of technological breakthroughs and subjects spanning four decades of gaming. The museum says it wants to recognize games of all types in its selections, including arcade, console, computer, hand-held, and mobile games.
This year鈥檚 honorees each invited players into diverse worlds. 鈥淪pace Invaders鈥 wasn鈥檛 the first shooter game when it was introduced in Japan in 1978, but it sparked a passion for arcade games and a host of imitators, Jeremy Saucier, assistant director of the museum鈥檚 International Center for the History of Electronic Games, told the Associated Press.
When it was released in 2001, 鈥淕rand Theft Auto III,鈥 was also revolutionary, though for different reasons, Mr. Saucier said. It was the first 3-D open-ended game, with players moving freely through a gritty, often violent urban environment, equipped with flamethrowers and assault rifles.
鈥淏y providing players with a license to do virtually anything they wanted to do on foot or behind the wheel, 'Grand Theft Auto III' renewed debates about the role of games and violence in society while it signaled video games aren't just for kids," Saucier said.
While it sparked a still-contentious debate about violence in gaming, the game became a model for other 鈥渟andbox style鈥 video games that allowed players to move independently through a complex virtual world. By 2008, it had sold 14.5 million copies.
The inductees were chosen from 15 finalists, while there were thousands of other nominations form around the world. Some of the finalists included "John Madden Football," ''Elite," ''Final Fantasy," ''Minecraft," ''Nurburgring," ''Pokemon Red and Green," ''Sid Meier's Civilization," ''Street Fighter II," and "Tomb Raider."
The Strong, which opened in 1982 to display a variety of dolls and toys , has grown to encompass the National Museum of Play and the National Toy Hall of Fame.
Last year, it opened the World Video Game Hall of Fame to recognize a variety of electronic games. To be honored in the Hall of Fame, a game has to have had sustained popularity, and to have influenced the video game industry and society.
This report includes material from the Associated Press.